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October 7, 2012
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Driven by the light by ThierryCravatte Driven by the light by ThierryCravatte
I found this great vehicle and wanted to give it a try. I did a bit of 'modeling' with a few primitives in daz for the environment and this came out. Nothing exceptional, but I was pleased with the overall feel. Hope you'll like it too ...

As usual, posed and set up in Daz Studio. Materials tweaking, lighting and rendering in Octane Render.
I used meshlihgts and a HDRI map for lighting and pathtracing kernel. Postwork in Gimp for resizing and signature only.

Models used :

Flynn's Light Cycle (free at scifi-meshes.com)
Victoria 4 (Daz3D)
Victoria 4.2 Bodysuit (the3dwizard/Out of Touch)
Sykla Scout for V4 and M4 (Orestes Graphics)

Thanks for viewing and taking time to leave a comment.
Have a great time.

Many thanks too for your comments and faves on my previous image.
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:iconvictor2112:
This is amazing!! Nice setting and even the background wall looks pretty sweet.

Thank you for posting what was used here. I MUST have that light cycle!!  :P

Looking at your other work I can see that Octane is a well made render engine. I currently use Reality for Poser but when I venture over to Maya or 3ds Max, I may just invest in Octane.


Reply
:iconthierrycravatte:
ThierryCravatte Dec 8, 2013  Hobbyist Digital Artist
Thank you very much for your kind comment !

Octane is nice and pleasant to use (even if it is mising some useful features, but it is still under developement) and, most of all, it is fast !!
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:iconvictor2112:
May I ask how long it took to render this? I use Reality > LuxRender and it takes about 9+/- hours to get a really good render. They say the longer it bakes the better.
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:iconthierrycravatte:
ThierryCravatte Dec 9, 2013  Hobbyist Digital Artist
I don't remeber exactly how long it took, but It was certainly quite long because of the multiple light sources. I usually let the rendering run overnight. I'd say this render took certainly +/- 10 hours (but it was on my old 460 GTX ...).
That's right, the longer the better, but when it reaches a certain point, the gain in quality becomes unnoticeable.
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:iconwarmechamaster:
Awsome!
What kind of preference did you use to get this kind of white and blue? (surfaces)
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:iconthierrycravatte:
ThierryCravatte Nov 24, 2013  Hobbyist Digital Artist
Thank tou !

If I remeber correctly, the white was just the 'white paint' from the octane's liveDB and the blue was a diffuse material, with an emission node set to 'texture emission' with a blueish distribution. The power was set rather low not to have too much reflections. Hope that helps ;)
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:iconwarmechamaster:
Well i new to this 3d art. And the same thing goes for daz3d.
I only know what octane is
:D (Big Grin) 
emission node set to texture emission really dont know what that is
:o (Eek) 
But its a learning proces for me. 
Do you know how to get the same effects with the render of daz3d?
And thank you verry much for trying to help, If only i know more
Wink/Razz 


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:iconthierrycravatte:
ThierryCravatte Nov 25, 2013  Hobbyist Digital Artist
Oooops, sorry, I thought you were an octane user ...

In Octane, you have the possibility to turn any material into a 'light' (an light emitting material). So that's how I did for the 'glowing blue' on this image.

It's difficult for me to give you advices about the daz internal renderer because I don't use it (I use octane instead). But I'm sure you will find talented arrtists using Daz only that will help you much better that I could do.

Keep on the good work and soon I will ask you tricks and tips ;)
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:iconwarmechamaster:
Thanks for the reply!!
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:iconthierrycravatte:
ThierryCravatte Nov 25, 2013  Hobbyist Digital Artist
My pleasure, and, if, by chance, you switch to octane, feel free to ask ...
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