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Submitted on
October 7, 2012
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Driven by the light by ThierryCravatte Driven by the light by ThierryCravatte
I found this great vehicle and wanted to give it a try. I did a bit of 'modeling' with a few primitives in daz for the environment and this came out. Nothing exceptional, but I was pleased with the overall feel. Hope you'll like it too ...

As usual, posed and set up in Daz Studio. Materials tweaking, lighting and rendering in Octane Render.
I used meshlihgts and a HDRI map for lighting and pathtracing kernel. Postwork in Gimp for resizing and signature only.

Models used :

Flynn's Light Cycle (free at
Victoria 4 (Daz3D)
Victoria 4.2 Bodysuit (the3dwizard/Out of Touch)
Sykla Scout for V4 and M4 (Orestes Graphics)

Thanks for viewing and taking time to leave a comment.
Have a great time.

Many thanks too for your comments and faves on my previous image.
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This is amazing!! Nice setting and even the background wall looks pretty sweet.

Thank you for posting what was used here. I MUST have that light cycle!!  :P

Looking at your other work I can see that Octane is a well made render engine. I currently use Reality for Poser but when I venture over to Maya or 3ds Max, I may just invest in Octane.

ThierryCravatte Dec 8, 2013  Hobbyist Digital Artist
Thank you very much for your kind comment !

Octane is nice and pleasant to use (even if it is mising some useful features, but it is still under developement) and, most of all, it is fast !!
May I ask how long it took to render this? I use Reality > LuxRender and it takes about 9+/- hours to get a really good render. They say the longer it bakes the better.
ThierryCravatte Dec 9, 2013  Hobbyist Digital Artist
I don't remeber exactly how long it took, but It was certainly quite long because of the multiple light sources. I usually let the rendering run overnight. I'd say this render took certainly +/- 10 hours (but it was on my old 460 GTX ...).
That's right, the longer the better, but when it reaches a certain point, the gain in quality becomes unnoticeable.
What kind of preference did you use to get this kind of white and blue? (surfaces)
ThierryCravatte Nov 24, 2013  Hobbyist Digital Artist
Thank tou !

If I remeber correctly, the white was just the 'white paint' from the octane's liveDB and the blue was a diffuse material, with an emission node set to 'texture emission' with a blueish distribution. The power was set rather low not to have too much reflections. Hope that helps ;)
Well i new to this 3d art. And the same thing goes for daz3d.
I only know what octane is
:D (Big Grin) 
emission node set to texture emission really dont know what that is
:o (Eek) 
But its a learning proces for me. 
Do you know how to get the same effects with the render of daz3d?
And thank you verry much for trying to help, If only i know more

ThierryCravatte Nov 25, 2013  Hobbyist Digital Artist
Oooops, sorry, I thought you were an octane user ...

In Octane, you have the possibility to turn any material into a 'light' (an light emitting material). So that's how I did for the 'glowing blue' on this image.

It's difficult for me to give you advices about the daz internal renderer because I don't use it (I use octane instead). But I'm sure you will find talented arrtists using Daz only that will help you much better that I could do.

Keep on the good work and soon I will ask you tricks and tips ;)
Thanks for the reply!!
ThierryCravatte Nov 25, 2013  Hobbyist Digital Artist
My pleasure, and, if, by chance, you switch to octane, feel free to ask ...
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