Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
January 28, 2013
Image Size
1.4 MB
Resolution
1600×1600
Thumb

Stats

Views
11,590 (1 today)
Favourites
225 (who?)
Comments
67
Downloads
332
×
Armed and Dangerous by ThierryCravatte Armed and Dangerous by ThierryCravatte
Playing with new pose set from Lunchlady : Pose Me Armed & Dangerous. Great set, very dynamic and polyvalent. Incredibly easy to use.

As usual, posed and set up in Daz Studio. Materials tweaking, lighting and rendering in Octane Render.
I used an HDRI for lighting. Postwork in Gimp for resizing and signature only.

Thanks for viewing and taking time to leave a comment.
Have a great time.

Many thanks too for your comments and favs on my previous image.

Feel free to visit my gallery

Production Credits:
lunchlady - Pose Me Armed & Dangerous
Mihrelle - MRL Elena
Add a Comment:
 
:iconnanovore:
Nanovore Featured By Owner Apr 2, 2014
Ar the Boots of that suit high heeld?
Reply
:iconthierrycravatte:
ThierryCravatte Featured By Owner Apr 2, 2014  Hobbyist Digital Artist
No, the sole is flat but she's on tiptoe ;)
Reply
:icontatjanakennedy:
tatjanakennedy Featured By Owner Mar 19, 2014
:-)
Reply
:iconthierrycravatte:
ThierryCravatte Featured By Owner Mar 20, 2014  Hobbyist Digital Artist
;)
Reply
:iconaograi:
AOGRAI Featured By Owner May 6, 2013  Hobbyist General Artist
I have been wondering... is it possible to create grittiness in Luxrender or Octane or any of these natural lighting? I find it tends to lose out on grittiness, to the point of making it look sterile somewhat. Don't get me wrong, it's lighting makes the character come alive no doubt and sense of realism is great, but it still makes them really sterile I find. Perhaps, you can advise me on how I can make it look less sterile? I can only think of post work in photoshop? Or is it strictly to do with the kind of texture we are using? HELP!
Reply
:iconthierrycravatte:
ThierryCravatte Featured By Owner May 7, 2013  Hobbyist Digital Artist
I'm not sure that I really understand the term grittiness (sorry my english is not very good, to say the least ...).
I think it's a matter of combining the lighting and the textures. By using multiple small light sources and textures with high intensity bump or normal maps, you should be able to create a more 'grungy' environment (maybe something like this [link] , or this [link] is what you have in mind ...). I Hope this makes sense ...
Reply
:iconaograi:
AOGRAI Featured By Owner May 7, 2013  Hobbyist General Artist
It does, thank u. I guess we just need to spend a lot of time with materials before final render.
Reply
:iconthierrycravatte:
ThierryCravatte Featured By Owner May 7, 2013  Hobbyist Digital Artist
Oh yes ! But I must say that, for me, it's one of the most enjoyable part of the creation process.
Reply
:iconaograi:
AOGRAI Featured By Owner May 7, 2013  Hobbyist General Artist
Wow, ok I find it a pain to do it... but when it all comes together, the feeling of joy is immense.
Reply
:iconthierrycravatte:
ThierryCravatte Featured By Owner May 7, 2013  Hobbyist Digital Artist
Yep, I see what you mean ... :)
Reply
Add a Comment: